CS:GO Update: Changes to Nuke and Overpass, neck shots
The developers of Counter-Strike: Global Offensive have prepared a fresh game update. It introduces adjustments to maps and some changes to the gameplay.
The previous CS:GO update changed the animation of SMGs and improved the ShortNuke map.
Shot in the neck – it may be a headshot
Adding a new neck hitbox type is the most significant change to the CS:GO gameplay.
From now on, if players shoot opponents in necks and the bullet enters the head, this will be considered by the game as a headshot.
A bit of realism to the shooting missions! The developers think this will especially affect attacks from behind.
Also, improvements concern in-game sounds and video. The option of taking a new weapon is fixed – the process will not start if the character can’t pick up a new gun.
Nuke and Overpass
The guys from Valve are working on Nuke quite intensively – they remastered this map in February, and continue improving it.
In this update, we’ve got:
- Better performance on low settings;
- No visibility on Bombsite A between silos;
- Blocked vent to Bombsite B;
- A wall on the upper side of the crane on Bombsite B;
- No toxic barrles;
- Improved animation of characters’ movements.
This time, the developers have made a few minor changes to the Overpass map:
- Players and grenades will collide with the fence cage;
- No spooky shadow near the main entrance to Bombsite B;
- Quieter ambient sounds.
First, the changes from this update will be implemented for testing on 126.96.36.199-rc1 CS:GO Beta. Then we’ll get them on live servers.
Pro-players definitely should pay attention to all the game updates. Otherwise, they’ll be unable to win such tournaments as Intel Extreme Masters Season XIII.